Esports Curriculum

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ESP 101 - Introduction to Esports - 3 Credit Hours

This course is designed to introduce students to esports. Topics will include the history of esports, an overview of the esports industry and how esports is organized, the esports ecosystem, revenue generation, content creation, and careers in esports. Students will gain a broad understanding of the multifaceted landscape of esports and how it operates in contemporary society. 

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ESP 218 - Technology and Esports - 
3 Credit Hours

In this course, students will learn about the technologies and design principles that have been the foundation for the development of video game technology over the last 50 years. Students will examine and discuss the impact of video games on culture and the economy. Students learn how technology supports the different sectors of the esports industry, the impact that these technologies have, the systems that support these technologies.

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ESP 300 - Esports Performance Management -
3 Credit Hours

This course involves an in-depth analysis of performance-oriented esports. Students will gain an understanding of products and substances used for enhancing performance, common esports injuries and their rehabilitation, and strength and conditioning programs designed for esports. 

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ESP 312 - Governance and Regulatory Environment of Esports and Gaming -
3 Credit Hours

This course prepares students to understand the need for esports and gaming institutional mechanisms, such as policies, procedures, and regulations, as well as governance organizations. Students will become familiar with the mission, structure, and function of firms and private and public governing organizations as well as the legal challenges and opportunities associated with esports and the gaming industry. Students will also explore and become familiar with certain topics and issues related to ethics and integrity, intellectual property, privacy and personally identifiable information, public health, and taxation. By the end of the course, students should be able to evaluate critical issues related to esports and gaming, including whether standards and other governance mechanisms should be implemented, and the implications associated with such governance mechanisms, as well as intellectual property matters.  

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ESP 410 - Esports Coaching Management -
3 Credit Hours

This course focuses on the roles of the Esports coach and manager. Students will learn team and individual Esports skill coaching and analysis. The course will explore the psychology of sport and the concept of Athletic Identity and its relation to the mental and physical side of athletic performance. 

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ESP 428 - Seminar in Esports Management -
6 Credit Hours

This is a capstone course for students who have completed all the esports core course requirements. Students will examine in-depth topics relating to the finance, marketing, branding, and management of the esports industry. 

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